RPG Map Editor
Create an RPG map easy with only 3 buttons: left and right mouse button and shift or control key.
RPG Map Editor in an autotile map editor for RPG games or anything you want to create in the Editor or while playing your game. With collisions and minimap integrated and everything you need to create a complex and wonderful RPG world easy and quickly with no complicated tools or options.
RPG Conversation/Dialogue Editor
Simple but powerful conversation system for your indie games.
It isn’t more complicated than necessary, so you don’t need to spend much time learning to use it.
It doesn’t matter if you are a newbie or a professional, you will learn how to use it very fast and it will save you time with your dialogues.
Equipped with a wide range of events, you won’t need to write a single line of code to trigger actions when a conversation is started or ended or a dialog option is selected.
In addition, due to its simplicity, you can adapt it to your needs without any effort.
Super Tilemap Editor
Super Tilemap Editor is a powerful and easy to use tile editor with everything you need to create any game based on tiles. Use it not only to create tilemaps but also as a powerful level editor placing prefabs as if they were tiles.
Playmaker for Super Tilemap Editor
Create and edit tilemaps in real-time using Playmaker with this complete set of actions made for Super Tilemap Editor.
A set of useful actions will be at your disposition to create amazing worlds without writing a line of code.
Smart Platform Colliders
Smart Platform colliders are an enhanced version of physic colliders included with Unity, improved to solve some problems found when using the default colliders like sticking when moving a box collider over collider joints, a slope or small imperfections, trespassing colliders when moving fast, etc.
Super Platformer Editor
Super Platformer Editor is a bundle including ( Super Tilemap Editor and Smart Platform Colliders ) to create platformer games using the best of both tools.
Isometric Sprite Sorting
Make it easy sorting gameobjects made with multiple overlapped parts by any axis X, Y, Z, XY, YZ, ZX & Camera.Forward.
All you need is attach the IsoSpriteSorting script to any object, and all its renderer children will be sorted according to the position of parent object in the sorting axis. Compatible with gameobjects with different render parts with an specific sorting order, like a Puppet2D or Anima2D character.