Sometimes you need to perform an action with all the tiles in a tilemap. For example, to save all the tile data information in a serialized class to save and load a tilemap from disk. […]
Hi there! This is going to be the first part of a tutorial to create a simple game using Super Tilemap Editor (STME). This tutorial will be focused on using the tools provided by STME […]
Also check some tips for Super Tilemap Editor: https://twitter.com/hashtag/SuperTilemapEditorTip?src=hash
When you modifying an STETilemap by script, you will use the methods SetTileData and GetTileData. They have a parameter called tileData that is an unsigned integer (uint). This unsigned integer is a raw data representation […]
You can set or get tile data using the methods in STETilemap component: SetTileData, SetTile, GetTileData and GetTile. The difference between Tile and TileData is, TileData will use a raw tile data stored in an […]
A new section has been added to the menu bar to access to important information about each tool. Including special notifications, manual, and video tutorials.
This script will allow you to use the property drawer [SortingLayer] over a sorting layer id property, like: [SortingLayer] public int SortingLayer = 0; I hope you find this useful for your projects 🙂 EDIT: […]